Sunday, November 20, 2016

Modding Skyrim: Skyrim Special Edition Update

So Skyrim Special Edition has been out for a bit now, and I've already got two mods for that ported over. I have many more that need brought over, which will take me time. I have been quite busy due to it. Testing out and updating my mods, along with testing out other mods that I would like to use in SE, as I had in the original Skyrim. Another important new thing is console modding. Mods are now able to be shared through bethesda.net on consoles, and I have no issue against it, and have already shared some of my mods through it. Though it will be much harder for console users to get a good stable game without the use of important tools such as LOOT and the _edit programs, as well as the lack of a bashed patch.

Load order is incredibly important to a stable modded game, and so is cleaning the master files to prevent dirty edits and deleted references from causing issues. Another disappointing issue is the restriction regarding PS4 mods and external assets currently. As no external assets can be shared with the mods for PS4, that leaves quite a bit of mods out, some very important such as USLEEP, and many others. If a mod requires new models, textures, animations, scripts, etc, it will not be able to be on PS4. This also means the majority of my mods cannot be shared with PS4 users as external assets make up the bulk of my many mods.

I will be discussing not just the mods I have brought over to the SE below, but my future plans, and another extremely important issue that I think needs mentioned (though it has been brought up a few times). This issue is the up-scaled textures for Skyrim SE and what this means for me, and others.


Saturday, April 23, 2016

Modding Skyrim: Modding Updates

Been a while since I've posted anything here again. Been busy with updating several of my mods for a while. My most recent updates were for my Wolf Knight Armor mod, my Simple Plant Color Tweak mod, Less Orange Textures mod, and some non Skyrim related stuff (some skins/textures for dinosaurs in JPOG, or Jurassic Park Operation Genesis). Today I worked on a major revision for the description, and minor updates for my Wearable Dragon Horns and Tails mod. Also did a major revision for my Wolf Knight Armor mod's description. As any visitors to this blog post can see, I've been quite busy with modding. I've also been busy with some real life things as well, but no need to get into detail about them here. While I was hoping to do more tutorials, at the very least on a monthly basis, that has not happened, since I've been busy maintaining my existing mods. I haven't had much inspiration for any new mods lately either, so its possible it may be some time before I do another tutorial. While it may be a while, even months before I do another blog post, its not being abandoned, more or less just on hold.