Monday, December 21, 2015

Modding Skyrim: Modder's Resources

This tutorial is a continuation of Modding Skyrim: Simple House. In this tutorial, modder's resources will be covered. First off what is a modder's resource? It is either an asset or assets, either modified from vanilla (original game) assets or created from scratch, that are shared for modder's to use in their mods. There are numerous sites to find them, nexusmods and tesalliance are two options, for example. After downloading your resources, you install them to the Data folder like with other mods, but unlike other mods, they will usually consist of meshes and/or textures, and not an esp.

Monday, December 14, 2015

Modding Skyrim: Simple House

Getting Started

I apologize for not having posted anything after my first post, but I haven't had any ideas or inspiration for modding tutorials since.

This tutorial is going to be about making a simple house mod. I suggest reading the Creation Kit Wiki's tutorials first before reading this tutorial. I'm going to cover how to use the DLC, how to search and replace, disable, and how to create custom containers. So first you'll need the Creation Kit, so get that installed if its not already. I would also recommend cleaning the master's (Update, and the DLC) with TES5Edit before getting started on a mod. 

Before one can mod with the DLC, they need to add the BSA's to the SResourceArchiveList2=Skyrim. If one doesn't, the CK will not be able to load the DLC assets and crash. Go into your Skyrim directory, open up SkyrimEditor.ini. Scroll down to SResourceArchiveList2=Skyrim and after Update.bsa (assuming you have all three DLC), add Dawnguard.bsa, Hearthfires.bsa, and Dragonborn.bsa. An additional step has to be made to load more then one DLC in a mod. Add bAllowMultipleMasterLoads=1 under the general section. Make sure to save it.